force vive

My name's Benedikt. This is where I post things that inspire me.

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Seth presents four game dynamics:

  • Appointment: a dynamic, in which to succeed, one must return at a predefined time to take a predetermined action (e.g. happy hour, Farmville, reminder to take medicine).
  • Influence and status: the ability of one player to modify the behavior of another’s action through social pressure (e.g. credit cards, moving up ranks in online games).
  • Progression: a dynamic in which success is granularly displayed and measured through the process of completing itemized tasks (e.g. Linkedin, World of Warcraft).
  • Communal discovery: a dynamic wherein an entire community is rallied to work together to solve a challenge (Digg, DARPA Balloon Game).

    Seth Priebatsch: The game layer on top of the world | Video on TED.com

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